I'm only posting what little text it still has, along with the pictures we took.
I'm too disgusted to recreate all that work.
F U, Blogger (and F U, Google, by proxy)
We decided to refight the battle between the Dwarfs and Night Goblins, beefing up both armies slightly. We also had a friend that was interested in learning Warhammer Fantasy Battle so he came over and took the helm of the greenskin army. My cousin commanded the Dwarfs once again.
Reminder - we're using 6th edition Warhammer Fantasy Battle rules.
The Armies
Dwarf Army List:
Dwarf Lord as General w/ heavy armor and shield - 66pts
20 Dwarf Warriors w/ light armor and shield, champion, standard, musician - 190pts
20 Dwarf Warriors w/ light armor and shield, champion, standard, musician - 190pts
19 Crossbowmen w/ light armor and shield, champion, standard, musician - 190pts
10 Thunderers - 120pts
Cannon - 100pts
Cannon - 100pts
Gyrocopter - 100pts
Total: about 964pts
Night Goblin Army List:
Night Goblin Big Boss as General w/light armor, Rending Axe Magic item - 67pts
20 NG Spearmen w/ shields, champion, standard, musician - 90pts
20 NG Spearmen w/ shields, champion, standard, musician - 90pts
20 NG Archers w/ champion, standard, musician - 90pts
Level 2 Night Goblin Shaman - 85pts
10 Spider Riders w/ spears, shield, champion, standard, musician - 180pts
Troll - 50pts, lead by Big Boss w/ Biting Blade magic item, additional hand weapon - 44pts
16 Orc Boys w/Choppas and extra hand weapon - 97pts
16 Orc Arrer Boys w/bows - 112pts
3 Night Goblin Fanatics - 75pts
Terrain on the battlefield was set up the same as the previous Night Goblin / Dwarf battle. After deployment, it was clear that this would be a very different battle than the first engagement.
View of the oncoming Goblin horde... |
Turn 2, the gyrocopter opened fire.
Then the night goblins turned to engage in combat. Gyro passed the break check.
Animosity crippled the movement of the gobbos, leaving the spider riders squabbling on the extreme left flank.
Turn 3, the dwarf blue cannon got a great shot, hitting a bunch of night goblins spearmen.
Next round of combat saw the gyrocopter fleeing!
Spider riders overcame their animosity and moved up the flank.
Overhead shot after turn 3.
Turn 4, Orc boys line up for a charge into the Thunderers.
Thunderers couldn't withstand the charge and were broken from combat. This was a critical moment in the battle. Up until now, Goblins had been really affected by animosity.
End of Turn 4: The sight of the Thunderers broken from combat caused the two main Dwarf warrior units, one led by their general, to panic and flee. The Dwarfs almost lost the battle here and only the short legs of the Dwarfs prevented them from running off the table.
Turn 5: Dwarf cannons and Crossbows finally had some shots hit home and caused casualties across the Dwarf line but nothing major. Also, magic up until now had been ineffective.
As you can see in the two shots below, the dwarf units rallied. Barely.
Overhead shot after Turn 5: You can see that the Troll has slowly moved up the center after lots of failed Stupidity tests, the Orc Boys are the only unit to make it into the Dwarf line, and the rest of the goblin units have been affected by animosity. The center goblin archer unit has suffered artillery casualties.
The Night Goblin spearmen unit with their Big Boss general broke the gyrocopter in combat again. The gyro fled into the forest and crashed into the trees, getting destroyed.
Turn 6:
Dwarfs charged the Troll.
Dwarfs defeated the Troll in combat and he broke, running away (much to the chagrin of his goblin big boss minder).
The spider riders finally overcame their animosity and charged the dwarf red cannon on the dwarf right flank. They lost and the spiders over-ran them in pursuit but went a little too far off the board.
At the end of turn 6, the Night Goblins had 3 table quarters, victory points from the cannon and gyrocopter, giving them the big win over the Dwarfs!
Still annoyed that I lost the entire writeup about this battle.