For our annual Christmas break 2025 game of Warhammer Fantasy battle, my son loves creating his own stories and special rules. He wanted to create his own off-shoot storyline from the running narrative story I've been playing (which he's helped play lots of battles with me). This is a WHFB 4th edition game.
Here's the scenario he came up with: the chaos army is trying to activate the Four Stones (center) so that the special character "Lil' Rocky" can be used. Get a unit in contact with the center stone scenery piece and they try to "loosen" the stones. First attempt, need to roll a 6. If you fail, each subsequent attempt is easier (5 or 6, then 4,5,6, etc.) as the previous attempt loosens the stones.
Lil' Rocky is a cool figure my son bought at an HMGS flea market and he made up some special rules for him for use in whichever battle he appears.
Other special scenario rule is that if the stones get activated, the warped mechanical "chaos giant" (represented by his 40k Chaos Plague Dreadnought) gets to use the flame cannon (breath fire like a dragon). Until then, just using the normal rules for a Giant.
The Lizardmen army is trying to stop them. If they can prevent activation of the Four Stones, then Lil Rocky won't show up until mid-way through the next battle of this small linked campaign.
Roughly 1000pts per side. From the overhead shot, terrain would be the biggest challenge - maneuvering around it would be critical.
![]() |
| Long-ways deployment. |
![]() |
| The Chaos Army emerging from the forest |
![]() |
| The Lizards approaching the stones - the Skinks on the road |
![]() |
| Lil' Rocky, watching from the side |
Chaos split their forces, the harpies, pack of chaos hounds and the beasts going around the right side of the trees, the minotaurs and dragon ogre around the left side.
![]() |
| Newly painted Harpies make their first appearance... |
The Kroxigors were deployed in snake formation, weaving their way through the trees
Two blocks of Saurus Warriors, led by the Skink Shaman general (Level 1 mage). We would soon find out how tough a huge block of Saurus warriors can be.
In the magic phase, the Skink shaman (on foot) cast Fiery Convocation on the fast-flying Harpies, killing one. We didn't think much of it at the time. But then I read the spell a little closer...."remains in play", gets stronger each magic phase, including your opponents magic phase. Oops. The chaos army didn't have a wizard to help dispel. This might get ugly.
![]() |
| The Harpies are now on fire... |
![]() |
| Run away! |
However, the giant (chaos dreadnaught model) took matters into his own hands. He charged the Shink Shaman general, and promptly ate him. Not exactly how we expected to dispel the Fiery Convocation spell, but it worked!
...no! Rolled a 2. The Lizards managed to prevent the Chaos horde from activating the Four Stones quickly and bringing Lil Rocky into the start of the next battle (he'll show up mid-way through Game 2).
What a great game. It once again showed the beauty of 4th edition WHFB. Went all the way to the final die rolls of turn 6. So much fun. Every turn was a wild swing - Chaos, then Lizards, then Chaos. Wackiness, epic combats, great tactical challenges. The #BestHammer. Can't wait for the next game in the story!















No comments:
Post a Comment