Friday, August 26, 2016

Scenery for In Her Majesty's Name

In addition to painting Lord Curr's Company, I also managed to build four cobblestone tiles for a gaming board, some paper scenery, and reclaim some old Necromunda scenery that can double as steampunk terrain.  The Necromunda buildings were built at least 15 years ago but I never got around to painting them, as well as some resin cast crates (also never painted).  We're going to be playing our second game of In Her Majesty's Name at Fall-In 2016 and I wanted some additional scenery but didn't have time to build new stuff from scratch.   Then I remembered that these old buildings would be perfect.

I quickly set up the board outside and just staged a few shots.  This should be good enough for us to play.






Lord Curr sees a target...
...nevermind, they work for him!

Mad Mick and The Boss






experimenting with "depth of field"

In Her Majesty's Name (updated!)

UPDATE:
2017 July 22:
I decided to enter my Lord Curr's Company into the Historicon 2017 Painting Competition, just on a lark and see how my regular painting stood up. I originally planned to enter these guys last year, but we got stuck in traffic and missed the entry window.
I was determined not to miss it this year so we got down there a day early.

Unexpectedly, I placed 3rd in the Fantasy/Steampunk Unit category!  I was stunned.
There's a decent chance that some of the figures might show up in the Wargames Illustrated issue that shows the winners in a few months!

3rd place!

Finally got some hardware

Original post:
2016 August 26
About a year ago I began working on my company for In Her Majesty's Name. I bought and painted Lord Curr's Company, but somehow when I finished I forgot to post pics of the completed figs.
So...I used this opportunity to experiment with natural outdoor lighting.  I set up the Foldio lightbox but didn't use the LED light; instead I angled the box to have the sun shining into the box.  This posed a new set of challenges dealing with the natural shadows cast, especially from my hands holding the camera.  Because I was fighting the shadows and was running out of time, I didn't get great pictures of each fig.

Shadows aside, it was amazing the difference natural light had on the colors of the figures compared to the general yellow tinting you get from light bulbs (even the LED lights still seem to impart some color on the lighting).

Lastly, I want to thank Kevin Dallimore who answered a few questions about paint colors which helped me get the right tone for the blue uniformed Incorrigible.

Anyways, on to the pictures!

Lord Curr and his Company
The big man, Lord Edward Ronan Curr himself

Incorrigible
Incorrigible



Incorrigible





Lady Felicity, a.k.a. Two Gun Tess


Mad Mick McFarlane
Sgt. Something or Other...


Mohan Singh


Incorrigible


Saturday, April 9, 2016

The Ritual

We played The Ritual last night, one of the scenarios in the first Age of Sigmar big book.

One side is performing a magic ritual and the other side has to stop them before it's complete. We rolled off, and the Orcs and Goblins were performing the ritual, the High Elves had to stop them.
The giant obelisk in the back of the town was the Mystical Artifact, the center of the ritual.

We setup the board similar to some awesome pictures of an Oldhammer battle that I saw from Salute 2015.
setup

Orc deployment outside of the town

High Elves deployment

Deployment - both sides

The mildly famous Orc Shaman on the Wyvern takes the field for the first time, near the obelisk

Battleline shot

High Elves column in view...

Can the Night Goblin Shaman complete The Ritual before the High Elves stop him?

After multiple games of getting shot off the board or just falling down, the Fred the Giant finally makes it into combat.  He was pretty devastating.  First turn, the massive club makes short work of the elf spearmen.  He also grabbed the spearman behind him and stuffed him in his bag 'for later'.

Turn 2, High Elf bowman have taken a commanding position in the Tower on the Hill, unleashing a Storm of Arrows on the giant.  6 wounds and he began to slow down.

Few turns later and it was getting tense.  Ritual was almost complete and the Reaver Knights hopped the hedge to avoid the snotling pump wagon.

High Elf Archers sighting their big target.

There he is...

In the end, the greenskins managed to complete the ritual, but we had the giant charge the High Elf prince for a climactic last stand.  With a huge kick, Fred inflicted the final two wounds on the prince, but he rolled an improbably double-sixes to make the save!

We'll meet again...

It was a great scenario. lots of fun.  As most of The Internet commented, this scenario is tough for the attackers especially if they don't have a mounted or fast general. He's the only guy that can stop the ritual and it's a long slog across the battlefield.

The beauty of AoS really came through again. With no points, the players have the freedom to just take whatever units they want.  You have a quick conversation, but even if it's unbalanced - who cares? It makes it more challenging, but it also seems to make the game more fun.  We don't even bother using other comp systems (Clash, SCGT, SDK).

Tuesday, March 22, 2016

A Winner!

Well...somehow...I won the Paint Hammer March Painting Challenge.

I entered the classic Orc Shaman on War Wyvern from Games Workshop Citadel Miniatures, circa 1991, described here in this post.

I have no idea how I won.  Pretty awesome.


Sunday, March 13, 2016

Dutch Plans

This is just a post to keep track of my (potential) plans for the Dutch army.  It's mostly incoherent.

2 regiments of Coehorn
1 regiment either Nassau Friesland or Orange Friesland
1 Nassau Carmine
1 Grenadiers Orange Friesland

Miniature Inventory:
Horse 6 Officers Mounted 12 stands
Dragoons: 4 officers mounted, 8 stands

4 grenadiers unpainted
12 infantry unpainted
4 artillery unpainted
3 command bases mounted unpainted
6 standard/drummers/officers unpainted

Saturday, March 12, 2016

Orc Shaman on Wyvern

This is a project I've wanted to tackle for decades but I never had the guts to
a) assemble this large metal model
or
b) attempt to paint such an iconic figure.

I found it at a flea market a few years ago (specifically, Wally's Basement at Fall-In historical wargaming convention in Lancaster PA) for $20; somehow less than the original 1992 list price!

Over this past christmas I finally decided to give it a shot.  Three months later I finally finished it.  I wanted to paint it as close to the original box as possible. Even though that early 90s Orc and Goblins style was very red and cartoony, it's what's stuck in my memory and always what I envisioned for this figure.
The only major change I made was to simplify the color palette: I opted for a plain, brown fur hide for the saddle instead of the zebra pattern. I always thought the zebra pattern looked too busy and you lost sight of the actual rider.
I first saw this box over 25 years ago...

First set of test scales...

I was probably about 75% done at this point

The finished product





Raaargh!



taking center stage in the greenskin horde...

Thursday, January 14, 2016

The Defense of Embrun

In a surprise appearance, the Bretonnian player from our long-dormant campaign will be making an appearance this weekend with a painted army.

And so, we pick up were we left off, sort of.  It's scary that the Clash of Hordes game was posted in Jan 2015...about one year ago. We really need to play more!

Anyway, quick background to set the scene for the game.

After Waaagh Gorfang routed the Skaven horde, he sacked the small town of Summersall Fort.  News of the raid quickly spread to nearby farming village Embrun.  Luckly, Lord Parravon had finally returned from campaign in Lustria and roused the defense.  The greenskin horde was quite large at this point and the Bretonnians new they were coming.


We'll be using Age of Sigmar rules, but still set in the Old World (or World that Was).

Battle report to follow!