My good buddy, Rookie Wargamer, had recently painted up some nice scenery and a small sheep, so the gears immediately started turning about a possible scenario...
We really like to use Age of Sigmar rules with the Old World setting: "AoS in the Old World". That's the setting I used for this game.
A peasant farmer in the Empire province of Lietzburg has accidentally discovered what appears to be some ancient elven ruins on the edge of his property. However, the nearby elf lord has also learned of the discovery and has dispatched a force to go reclaim the long missing family heirlooms, as well as conduct an honor killing of the farmer for desecrating the sacred ground. The elves will also make use of some Lizardmen allied detachments. The farmer is obviously concerned for his safety but, ever the pragmatist, is equally concerned about his livestock. So he has demanded that his lord Baron Edmund come repel the elven force and ensure the safety of his livestock.
Both forces must control the elven ruins, as well as the farm.
Major victory: have the most models within 6 inches of the ruins AND the farm.
Minor victory: control only one of the objectives as described above.
Starting on turn 3, at the end of any Battle Round, if a player holds all objectives as described in "major victory", the game ends immediately. Otherwise, game ends after turn 5.
Special conditions for Empire player: since the peasant farmer has requested aid of his lord, and also his livestock, the Empire player must ensure the safety of the herd, too. Starting in turn 2, roll a die. On a 6, the sheep has escaped and moves randomly. Roll 2D6 and select highest for distance. In order to win Major Victory, the Empire player must control both objectives, AND have at least 3 models within 3 inches of the sheep, and have more models than opponent within 3 inches of the sheep.
The sheep can't be killed. Only one sheep moves, the other animals are just for scenery.
With that, deployment!
We used the collection of barrels in the corner of the livestock pen to represent the "control the farm" objective.
Lord Edmund, deployed at edge of farm. Halberds in the crop field. Behind the farmhouse, the small unit of Lord Edmund's personal guard (greatswords) have deployed as a reserve.
High Elf spears and archers have already breached the outer crop field.
Kroxigors in the center, looking menacing and generally irritable.
The Elves unleash their arrow storm fury, ripping the halberds to shreds. The farmer hears the commotion and quickly retrieves his old and battered halberd off the mantle above the fireplace and runs outside to lend a hand. It's been years since he retired from the state troops unit but he still remembers how to get in formation.
It was a really fun game, and I think the very brief background story and simple scenario brought the game to life. Fully painted armies and decent scenery made a huge difference as well.