Sunday, December 9, 2012

Escalation Order of Battle

UPDATED:
After a few test battles, it was quickly apparent that a Level 1 Shaman with only a Leadership 5 is not a suitable general whatsoever. Not sure why I ever thought it would work. I've swapped out the shaman for a Night Goblin Big Boss, and filled out the rest of the points with extra Orc Arrer Boyz.

Here's the current plan I have for the remaining battles of the Escalation Campaign.

Game 2: 500 Point limit
-General is Level 1 Night Goblin Shaman: 60pts
-General is Night Goblin Big Boss w/ light armour, great axe: 36pts
-20 Night Goblins with shield and spear, full command (musician, standard, champion): 80pts
-20 Night Goblins w/ shield & spear, full command: 80pts
-20 NG Archers w/ short bows, full command: 80pts
-16 Orc Boyz w/ light armour, choppa, extra hand weapon: 112pts
-12 Orc Arrer Boyz w/ choppa and bow: 84pts
-16 Orc Arrer Boyz w/ choppa and bow: 112pts
Army Total: 496pts
Army Total: 500pts

Notes: I'm going with the Shaman as my general because I haven't prepped or primed the Night Goblin Big Boss yet.  I'm also giving the Orc Boyz the additional hand weapon because that's what the models have. I'd rather have a shield instead of the additional hand weapon because I lose the bonus strength from the choppas, but I prefer to just use the models as-is.   Also, I apparently can't do math because originally I thought I'd be able to field the entire 16 Orc bowmen, but that put me over the top.


Game 3: 550 Point limit

-General is Level 1 Night Goblin Shaman: 60pts
-General is Night Goblin Big Boss w/ light armour, great axe: 36pts

-20 Night Goblins with shield and spear, full command (musician, standard, champion): 80pts
-20 Night Goblins w/ shield & spear, full command: 80pts
-20 NG Archers w/ short bows, full command: 80pts
-18 Orc Boyz w/ light armour, choppa, extra hand weapon, musician, standard: 141pts
-16 Orc Arrer Boyz w/ choppa and bow: 112pts
Army Total: 546pts
Army Total: 529pts (gonna have to add some additional points here somehow...)

Game 4: 600 Point limit
-General is Night Goblin Big Boss w/ light armour, great axe: 36pts
Level 1 Night Goblin Shaman: 60pts
-20 Night Goblins with shield and spear, full command (musician, standard, champion): 80pts
-20 Night Goblins w/ shield & spear, full command: 80pts
-20 NG Archers w/ short bows, full command: 80pts
-18 Orc Boyz w/ light armour, choppa, extra hand weapon, musician, standard: 141pts
-16 Orc Arrer Boyz w/ choppa and bow: 112pts
Army Total: 589pts



Game 5: 700 Point limit
-General is Night Goblin Big Boss w/ light armour, great axe, +15pts Talisman of Protection: 51pts
-Level 1 Night Goblin Shaman: 60pts
-20 Night Goblins with shield and spear, full command (musician, standard, champion): 80pts
-20 Night Goblins w/ shield & spear, full command: 80pts
-20 NG Archers w/ short bows, full command: 80pts
-3 Fanatics: 75pts
-19 Orc Boyz w/ light armour, choppa, extra hand weapon, full command: 161pts
-16 Orc Arrer Boyz w/ choppa and bow: 112pts
Army Total: 699pts


Game 6: 1000 Point limit
-General is Night Goblin Warboss w/ light armour, great axe, +15pts Talisman of Protection: 79pts
-Level 1 Night Goblin Shaman: 60pts
-20 Night Goblins with shield and spear, full command (musician, standard, champion): 80pts
-20 Night Goblins w/ shield & spear, full command: 80pts
-20 NG Archers w/ short bows, full command: 80pts
-3 Fanatics: 75pts
-19 Orc Boyz w/ light armour, choppa, extra hand weapon, full command: 161pts
-16 Orc Arrer Boyz w/ choppa and bow: 112pts
-Orc Boar Chariot: 80pts
-Orc Big Boss Hero on Boar w/light armour, shield,  +35pts Magic Akk'Rit Axe: 121
-Snotling Pump Wagon: 40pts
Army Total: 978
Still need to add some points here, so TBD on the rest.






No comments:

Post a Comment